DayZ 1.27
DayZ Explorer by KGB
 
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◆ TrapBase()

void TrapBase ( )
protected

timer calling OnUpdate in configured interval

См. определение в файле TrapBase.c строка 48

49 {
50 m_IsInProgress = false;
51 m_NeedActivation = true;
52 m_InitWaitTime = 5; //After this time after deployment, the trap is activated
53 m_DefectRate = 15; //Added damage after trap activation
54 m_DamagePlayers = 25; //How much damage player gets when caught
55 m_DamageOthers = 100; //How much damage others gets when caught
56
59
61
65
66 m_InfoSetup = "#STR_TrapBase0";
67 m_InfoDeactivated = "#STR_TrapBase1";
68 m_InfoDamageManipulation = "#STR_TrapBase2";
69 m_InfoDamage = "#STR_TrapBase3";
70 m_InfoActivationTime = "#STR_TrapBase4" + m_InitWaitTime.ToString() + "#STR_TrapBase5";
71
72 m_UpdateTimer = new ref Timer();
73
74 RegisterNetSyncVariableBool("m_IsActive");
75 RegisterNetSyncVariableBool("m_IsInProgress");
76 }
ref Timer m_UpdateTimer
Определения RadialMenu.c:20
string m_AnimationPhaseTriggered
Определения TrapBase.c:34
float m_DefectRate
Определения TrapBase.c:19
string m_InfoDamageManipulation
Определения TrapBase.c:38
bool m_WasActivatedOrDeactivated
DEPRECATED Used for explosive traps to prevent detonation after destroying through disarm action.
Определения TrapBase.c:30
string m_AnimationPhaseGrounded
Определения TrapBase.c:32
bool m_NeedActivation
Определения TrapBase.c:18
string m_InfoActivationTime
Определения TrapBase.c:40
string m_AnimationPhaseSet
Определения TrapBase.c:33
bool m_IsInProgress
Определения TrapBase.c:26
string m_InfoSetup
Определения TrapBase.c:36
float m_InitWaitTime
Определения TrapBase.c:17
string m_InfoDeactivated
Определения TrapBase.c:37
float m_DamagePlayers
Определения TrapBase.c:20
string m_InfoDamage
Определения TrapBase.c:39
bool m_AddActivationDefect
Определения TrapBase.c:23
bool m_AddDeactivationDefect
Определения TrapBase.c:24
float m_DamageOthers
Определения TrapBase.c:21
Определения DayZPlayerImplement.c:63

Перекрестные ссылки m_AddActivationDefect, m_AddDeactivationDefect, m_AnimationPhaseGrounded, m_AnimationPhaseSet, m_AnimationPhaseTriggered, m_DamageOthers, m_DamagePlayers, m_DefectRate, m_InfoActivationTime, m_InfoDamage, m_InfoDamageManipulation, m_InfoDeactivated, m_InfoSetup, m_InitWaitTime, m_IsInProgress, m_NeedActivation, m_UpdateTimer и m_WasActivatedOrDeactivated.