DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
Camera

Разделы

 Light API
 

Перечисления

enum  CameraType { PERSPECTIVE , ORTHOGRAPHIC }
 
enum  PostProcessEffectType {
  None = -1 , UnderWater , SSAO , DepthOfField ,
  HBAO , RotBlur , GodRays , Rain ,
  Snowfall , FilmGrain , RadialBlur , ChromAber ,
  WetDistort , DynamicBlur , ColorGrading , Colors ,
  Glow , SMAA , FXAA , Median ,
  SunMask , GaussFilter , SSR , Distort ,
  Ghost
}
 Post-process effect type. Подробнее...
 

Функции

proto native void SetListenerCamera (int camera)
 sets which camera will be a listener (for sound engine)
 
proto native void SetCamera (int cam, vector origin, vector angle)
 
proto native void SetCameraEx (int cam, const vector mat[4])
 Changes camera matrix.
 
proto native void GetCamera (int cam, out vector mat[4])
 Returns current camera transformation.
 
proto native void SetCameraVerticalFOV (int cam, float fovy)
 
proto native void SetCameraFarPlane (int cam, float farplane)
 
proto native void SetCameraNearPlane (int cam, float nearplane)
 
proto native void SetCameraType (int cam, CameraType type)
 
proto native void SetCameraPostProcessEffect (int cam, int priority, PostProcessEffectType type, string materialPath)
 
proto vector ProjectVector (int cam, IEntity ent, vector vec)
 
proto vector UnprojectVector (int cam, float x, float y, vector dir)
 

Подробное описание