527 {
531 if (!
GetGame().IsDedicatedServer())
532 {
534 if ( !soundParams.IsValid() )
535 {
536
537 return null;
538 }
539
541 soundObject = soundObjectBuilder.BuildSoundObject();
542 AttenuateSoundIfNecessary(soundObject);
543
544 return PlaySound(soundObject, soundObjectBuilder);
545 }
546
547 return null;
548 }
proto native CGame GetGame()
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
void SoundObject(SoundParams soundParams)
class SoundObject SoundParams(string name)