DayZ 1.30
DayZ Explorer by KGB
 
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◆ OpenFence()

void BaseBuildingBase::OpenFence ( )
inlineprotected

См. определение в файле Fence.c строка 488

489 {
490 //server or single player
491 if (g_Game.IsServer())
492 {
493 float value = GATE_ROTATION_ANGLE_DEG;
494 SetAnimationPhase( "Wall_Interact_Rotate", value );
495 SetAnimationPhase( "Wall_Barbedwire_1_Mounted_Rotate", value );
496 SetAnimationPhase( "Wall_Barbedwire_2_Mounted_Rotate", value );
497 SetAnimationPhase( "Wall_Camonet_Rotate", value );
498 SetAnimationPhase( "Wall_Gate_Rotate", value );
499 SetAnimationPhase( "Wall_Base_Down_Rotate", value );
500 SetAnimationPhase( "Wall_Base_Up_Rotate", value );
501 SetAnimationPhase( "Wall_Wood_Down_Rotate", value );
502 SetAnimationPhase( "Wall_Wood_Up_Rotate", value );
503 SetAnimationPhase( "Wall_Metal_Down_Rotate", value );
504 SetAnimationPhase( "Wall_Metal_Up_Rotate", value );
505
506 SetOpenedState( true );
507
508 //regenerate navmesh
509 g_Game.GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( UpdateNavmesh, GATE_ROTATION_TIME_APPROX, false );
510
511 //synchronize
513 }
514
515 //client or single player
516 if (!g_Game.IsHeadlessOrDedicatedServer())
517 {
518 //play sound
520 }
521
522 //remove BarbedWire AreaDamageTrigger
524
525 //add check
526 g_Game.GetCallQueue(CALL_CATEGORY_GAMEPLAY).Remove(CheckFenceClosed);
527 g_Game.GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(CheckFenceOpened, 0, true);
528 }
void SynchronizeBaseState()
Определения BaseBuildingBase.c:1396
DayZGame g_Game
Определения DayZGame.c:4074
override void UpdateNavmesh()
Определения Fence.c:572
void SetOpenedState(bool state)
Определения Fence.c:117
const float GATE_ROTATION_ANGLE_DEG
Определения Fence.c:12
void SoundGateOpenStart()
Определения Fence.c:772
const float GATE_ROTATION_TIME_APPROX
Определения Fence.c:13
void CheckFenceClosed()
Определения Fence.c:587
void CheckFenceOpened()
Определения Fence.c:577
void UpdateBarbedWireAreaDamagePos(float rotation_angle=0, bool to_delete=false)
Определения Fence.c:615
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10

Перекрестные ссылки CALL_CATEGORY_GAMEPLAY, CheckFenceClosed(), CheckFenceOpened(), g_Game, GATE_ROTATION_ANGLE_DEG, GATE_ROTATION_TIME_APPROX, SetOpenedState(), SoundGateOpenStart(), SynchronizeBaseState(), UpdateBarbedWireAreaDamagePos() и UpdateNavmesh().

Используется в AfterStoreLoad() и OnVariablesSynchronized().