DayZ 1.27
DayZ Explorer by KGB
 
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◆ OpenFence()

void BaseBuildingBase::OpenFence ( )
inlineprotected

См. определение в файле Fence.c строка 447

448 {
449 //server or single player
450 if ( GetGame().IsServer() )
451 {
452 float value = GATE_ROTATION_ANGLE_DEG;
453 SetAnimationPhase( "Wall_Interact_Rotate", value );
454 SetAnimationPhase( "Wall_Barbedwire_1_Mounted_Rotate", value );
455 SetAnimationPhase( "Wall_Barbedwire_2_Mounted_Rotate", value );
456 SetAnimationPhase( "Wall_Camonet_Rotate", value );
457 SetAnimationPhase( "Wall_Gate_Rotate", value );
458 SetAnimationPhase( "Wall_Base_Down_Rotate", value );
459 SetAnimationPhase( "Wall_Base_Up_Rotate", value );
460 SetAnimationPhase( "Wall_Wood_Down_Rotate", value );
461 SetAnimationPhase( "Wall_Wood_Up_Rotate", value );
462 SetAnimationPhase( "Wall_Metal_Down_Rotate", value );
463 SetAnimationPhase( "Wall_Metal_Up_Rotate", value );
464
465 SetOpenedState( true );
466
467 //regenerate navmesh
469
470 //synchronize
472 }
473
474 //client or single player
475 if ( !GetGame().IsDedicatedServer() )
476 {
477 //play sound
479 }
480
481 //remove BarbedWire AreaDamageTrigger
483
484 //add check
487 }
void UpdateNavmesh()
Определения BaseBuildingBase.c:2174
void SynchronizeBaseState()
Определения BaseBuildingBase.c:1384
void SetOpenedState(bool state)
Определения Fence.c:105
const float GATE_ROTATION_ANGLE_DEG
Определения Fence.c:13
void SoundGateOpenStart()
Определения Fence.c:726
const float GATE_ROTATION_TIME_APPROX
Определения Fence.c:14
void CheckFenceClosed()
Определения Fence.c:541
void CheckFenceOpened()
Определения Fence.c:531
void UpdateBarbedWireAreaDamagePos(float rotation_angle=0, bool to_delete=false)
Определения Fence.c:569
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10

Перекрестные ссылки CALL_CATEGORY_GAMEPLAY, ScriptCallQueue::CallLater(), CheckFenceClosed(), CheckFenceOpened(), GATE_ROTATION_ANGLE_DEG, GATE_ROTATION_TIME_APPROX, CGame::GetCallQueue(), GetGame(), ScriptCallQueue::Remove(), SetOpenedState(), SoundGateOpenStart(), SynchronizeBaseState(), UpdateBarbedWireAreaDamagePos() и UpdateNavmesh().

Используется в AfterStoreLoad() и OnVariablesSynchronized().