552 {
553 if ( MemoryPointExists( selection ) )
554 {
555 vector selection_pos = ModelToWorld( GetMemoryPointPos( selection ) );
556 float distance = vector.Distance( selection_pos, player.GetPosition() );
558 {
559 return false;
560 }
561 }
562
563 return true;
564 }
const float MAX_ACTION_DETECTION_DISTANCE