817 {
818 BarbedWire wire;
821 if (Class.CastTo(wire,item))
822 {
823 wire.SetMountedState( false );
825 }
826 else if (Class.CastTo(lock,item))
827 {
828 lock.UnlockOnServer(null,this);
829 }
830 else if (Class.CastTo(codeLock,item))
831 {
833 }
834 else if (item)
835 {
837 }
838 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
void UnlockOnServer(EntityAI parent)
Unlock AND drop.