DayZ 1.29
DayZ Explorer by KGB
 
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◆ CloseFence()

void BaseBuildingBase::CloseFence ( )
inlineprotected

См. определение в файле Fence.c строка 489

490 {
491 //server or single player
492 if (g_Game.IsServer())
493 {
494 float value = 0;
495 SetAnimationPhase( "Wall_Interact_Rotate", value );
496 SetAnimationPhase( "Wall_Barbedwire_1_Mounted_Rotate", value );
497 SetAnimationPhase( "Wall_Barbedwire_2_Mounted_Rotate", value );
498 SetAnimationPhase( "Wall_Camonet_Rotate", value );
499 SetAnimationPhase( "Wall_Gate_Rotate", value );
500 SetAnimationPhase( "Wall_Base_Down_Rotate", value );
501 SetAnimationPhase( "Wall_Base_Up_Rotate", value );
502 SetAnimationPhase( "Wall_Wood_Down_Rotate", value );
503 SetAnimationPhase( "Wall_Wood_Up_Rotate", value );
504 SetAnimationPhase( "Wall_Metal_Down_Rotate", value );
505 SetAnimationPhase( "Wall_Metal_Up_Rotate", value );
506
507 SetOpenedState( false );
508
509 //regenerate navmesh
510 g_Game.GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( UpdateNavmesh, GATE_ROTATION_TIME_APPROX, false );
511
512 //synchronize
514 }
515
516 //client or single player
517 if (!g_Game.IsDedicatedServer())
518 {
519 //play sound
521 }
522
523 //remove BarbedWire AreaDamageTrigger
525
526 //add check
527 g_Game.GetCallQueue(CALL_CATEGORY_GAMEPLAY).Remove(CheckFenceOpened);
528 g_Game.GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(CheckFenceClosed, 0, true);
529 }
void UpdateNavmesh()
Определения BaseBuildingBase.c:2214
void SynchronizeBaseState()
Определения BaseBuildingBase.c:1428
DayZGame g_Game
Определения DayZGame.c:3942
void SetOpenedState(bool state)
Определения Fence.c:105
const float GATE_ROTATION_TIME_APPROX
Определения Fence.c:14
void CheckFenceClosed()
Определения Fence.c:541
void SoundGateCloseStart()
Определения Fence.c:735
void CheckFenceOpened()
Определения Fence.c:531
void UpdateBarbedWireAreaDamagePos(float rotation_angle=0, bool to_delete=false)
Определения Fence.c:569
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10

Перекрестные ссылки CALL_CATEGORY_GAMEPLAY, CheckFenceClosed(), CheckFenceOpened(), g_Game, GATE_ROTATION_TIME_APPROX, SetOpenedState(), SoundGateCloseStart(), SynchronizeBaseState(), UpdateBarbedWireAreaDamagePos() и UpdateNavmesh().

Используется в OnPartDestroyedServer() и OnVariablesSynchronized().