69 {
70 if (!super.ActionCondition(player, target, item))
71 return false;
72
74 return false;
75
76 return true;
77 }
78
80 {
82 return data;
83 }
84
86 {
87 super.OnStartServer(action_data);
88
90 Car carObj = Car.Cast(data.m_Object);
91 if (carObj)
override ActionData CreateActionData()
override void OnStartServer(ActionData action_data)