51 {
52 TerritoryFlag totem = TerritoryFlag.Cast( action_data.m_Target.GetObject() );
53 if ( totem )
54 {
55 totem.AnimateFlagEx(totem.GetAnimationPhase("flag_mast") + UAMisc.FLAG_STEP_INCREMENT, action_data.m_Player);
56 totem.AddRefresherTime01(-UAMisc.FLAG_STEP_INCREMENT);
57 }
58 }