is called when an inactive modifier gets activated during gameplay, is NOT called on activation upon player server connection(see OnReconnect)
См. определение в файле WoundInfection.c строка 44
45 {
46 player.IncreaseDiseaseCount();
47 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_PAIN_LIGHT);
48
50 }
static const int PAIN_EVENT_INTERVAL_MIN
static const int PAIN_EVENT_INTERVAL_MAX
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].
Перекрестные ссылки m_NextEvent, PAIN_EVENT_INTERVAL_MAX, PAIN_EVENT_INTERVAL_MIN и Math::RandomFloatInclusive().