DayZ 1.27
DayZ Explorer by KGB
 
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◆ PlaySoundSet()

bool IEntity::PlaySoundSet ( out EffectSound sound,
string sound_set,
float fade_in,
float fade_out,
bool loop = false )
inlineprivate

EffectSound - plays soundset on this object and returns state of the sound (true - played, false - not played)

См. определение в файле Object.c строка 1256

1257 {
1258 if ( GetGame() && !GetGame().IsDedicatedServer() )
1259 {
1260 if ( sound )
1261 {
1262 if ( loop )
1263 {
1264 return true;
1265 }
1266 else
1267 {
1268 StopSoundSet( sound ); //auto stop for non-looped sounds
1269 }
1270 }
1271
1272 sound = SEffectManager.PlaySoundOnObject( sound_set, this, fade_in, fade_out, loop );
1273 sound.SetAutodestroy( true );
1274
1275 return true;
1276 }
1277
1278 return false;
1279 }
bool StopSoundSet(out EffectSound sound)
EffectSound - stops soundset and returns state of the sound (true - stopped, false - not playing)
Определения Object.c:1323
proto native CGame GetGame()

Перекрестные ссылки GetGame(), SEffectManager::PlaySoundOnObject(), EffectSound::SetAutodestroy() и StopSoundSet().

Используется в PlaySoundSetLoop().