DayZ 1.28
DayZ Explorer by KGB
 
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◆ PlaySoundSet()

bool IEntity::PlaySoundSet ( out EffectSound sound,
string sound_set,
float fade_in,
float fade_out,
bool loop = false )
inlineprivate

EffectSound - plays soundset on this object and returns state of the sound (true - played, false - not played)

См. определение в файле Object.c строка 1239

1240 {
1241 if ( GetGame() && !GetGame().IsDedicatedServer() )
1242 {
1243 if ( sound )
1244 {
1245 if ( loop )
1246 {
1247 return true;
1248 }
1249 else
1250 {
1251 StopSoundSet( sound ); //auto stop for non-looped sounds
1252 }
1253 }
1254
1255 sound = SEffectManager.PlaySoundOnObject( sound_set, this, fade_in, fade_out, loop );
1256 sound.SetAutodestroy( true );
1257
1258 return true;
1259 }
1260
1261 return false;
1262 }
bool StopSoundSet(out EffectSound sound)
EffectSound - stops soundset and returns state of the sound (true - stopped, false - not playing)
Определения Object.c:1306
proto native CGame GetGame()

Перекрестные ссылки GetGame(), SEffectManager::PlaySoundOnObject(), EffectSound::SetAutodestroy() и StopSoundSet().

Используется в PlaySoundSetLoop().