См. определение в файле BleedingSourcesManagerServer.c строка 125
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135
136 float blood_scale = Math.InverseLerp(PlayerConstants.BLOOD_THRESHOLD_FATAL, PlayerConstants.BLEEDING_LOW_PRESSURE_BLOOD,
m_Player.GetHealth(
"GlobalHealth",
"Blood" ));
137 blood_scale = Math.Clamp( blood_scale, PlayerConstants.BLEEDING_LOW_PRESSURE_MIN_MOD, 1 );
138
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ref map< int, ref BleedingSource > m_BleedingSources
ref array< int > m_DeleteList
const float TICK_INTERVAL_SEC
bool RemoveBleedingSource(int bit)
Перекрестные ссылки PlayerConstants::BLEEDING_LOW_PRESSURE_BLOOD, PlayerConstants::BLEEDING_LOW_PRESSURE_MIN_MOD, PlayerConstants::BLOOD_THRESHOLD_FATAL, Math::Clamp(), Math::InverseLerp(), m_BleedingSources, m_DeleteList, m_DisableBloodLoss, m_Player, m_Tick, RemoveBleedingSource() и TICK_INTERVAL_SEC.