460 {
461 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
462
463 if ( newLevel == GameConstants.STATE_RUINED &&
m_Initialized )
464 {
465 EffectSound sound_plug;
466 switch ( zone )
467 {
468 case "Window":
469 PlaySoundSet( sound_plug, "offroad_hit_window_small_SoundSet", 0, 0 );
470 break;
471 }
472 }
473 }