1053 {
1054 if (player)
1055 {
1056 player.SetMapOpen(state);
1057 if (state)
1058 player.OnItemInHandsChanged();
1059 }
1060
1061 if (state)
1062 {
1063 ShowSelection("map_opened");
1064 HideSelection("map_closed");
1065 }
1066 else
1067 {
1068 ShowSelection("map_closed");
1069 HideSelection("map_opened");
1070 }
1071 }