847 {
849 {
850 Car car;
851 EntityAI parent = GetHierarchyParent();
852
853 Class.CastTo( car, parent );
854
855
856 if ( car )
857 {
858 float amount = car.GetFluidFraction(
CarFluid.COOLANT );
859 float newAmount = Math.RandomFloat( amount * 0.2, amount * 0.75 );
860
861 car.Leak(
CarFluid.COOLANT, newAmount );
862 }
863 }
864 }
CarFluid
Type of vehicle's fluid. (native, do not change or extend)