711 {
713 {
714 Car car;
715 EntityAI parent = GetHierarchyParent();
716
717 Class.CastTo( car, parent );
718
719
720 if ( car )
721 {
722 float amount = car.GetFluidFraction(
CarFluid.COOLANT );
723 float newAmount = Math.RandomFloat( amount * 0.2, amount * 0.75 );
724
725 car.Leak(
CarFluid.COOLANT, newAmount );
726 }
727 }
728 }
CarFluid
Type of vehicle's fluid. (native, do not change or extend)