DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ OnGetDeactivatedClient()

override void IrritatedEyes::OnGetDeactivatedClient ( PlayerBase player)
inlineprotected

only gets called once on an active Symptom that is being deactivated

См. определение в файле PlayerSymptoms/States/Secondary/IrritatedEyes.c строка 48

49 {
50 if (LogManager.IsSymptomLogEnable())
51 Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetDeactivated", m_Player.ToString());
52
53 Param1<float> params = new Param1<float>(0.0);
54 g_Game.GetMission().GetEffectWidgets().UpdateWidgets(EffectWidgetsTypes.EYE_VEINS, 0.0, params, EffectWidgetHandles.EYE_VEINS);
55 g_Game.GetMission().GetEffectWidgets().RemoveActiveEffects({EffectWidgetsTypes.EYE_VEINS});
56 }
string Debug()
Определения CachedEquipmentStorageBase.c:26
DayZGame g_Game
Определения DayZGame.c:4074
proto string ToString()
PlayerBase m_Player
Определения StateBase.c:8

Перекрестные ссылки g_Game, LogManager::IsSymptomLogEnable(), SymptomBase::m_Player, Debug::SymptomLog() и ToString().