Returns attached entity in slot (you can use InventorySlots.GetSlotIdFromString(name) to get slot id)
Используется в ManBase::CheckForGag(), Car::CheckVitalItem(), MenuDefaultCharacterData::EquipDefaultCharacter(), Entity::FindAttachmentBySlotName(), ActionAttachOnSelection::FindSlotIdToAttachOrCombine(), BotStateBase::OnEntry(), AnalyticsManagerClient::OnItemAttachedAtPlayer(), EntityAI::PredictiveTakeOrSwapAttachment(), DayZPlayer::ProcessVoiceEvent(), Entity::SetInvisibleRecursive() и ManBase::UpdateCorpseStateVisual().