3 protected const string FILE_NAME =
"scene_editor.cfg";
11 return PluginMissionConfig.Cast(
GetPlugin(PluginMissionConfig) );
25 cfg_scene_name.SetValue( PluginSceneManager.SCENE_DEFAULT_NAME );
47 cfg_scene_name.SetValue( PluginSceneManager.SCENE_DEFAULT_NAME );
51 return cfg_scene_name.GetValue();
60 cfg_scene_name.SetValue( value );
const int CFG_TYPE_STRING
PluginBase GetPlugin(typename plugin_type)
string GetSceneEditorName()
override string GetFileName()
void SetSceneEditorName(string value)
const string SCENE_EDITOR_SCENE
static PluginMissionConfig GetInstance()
const string STRING_EMPTY