64 {
66 Object targetObject = action_data.m_Target.GetObject();
67 BuildingWithFireplace buildingFireplace = BuildingWithFireplace.Cast(targetObject);
68
69
71 lambda.SetTransferParams(true, true, true);
72 action_data.m_Player.ServerReplaceItemInHandsWithNewElsewhere(lambda);
73 }
void FireplaceToIndoorsLambda(EntityAI old_item, string new_item_type, PlayerBase player, vector pos, Object target)
string GetFireplaceType(int firePointIndex)