Dayz 1.25
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Класс CAContinuousRepeatFishing
+ Граф наследования:CAContinuousRepeatFishing:

Закрытые члены

void CAContinuousRepeatFishing (float time_to_complete_action)
 
override int Execute (ActionData action_data)
 
- Закрытые члены унаследованные от CAContinuousRepeat
void CAContinuousRepeat (float time_to_complete_action)
 
override void Setup (ActionData action_data)
 
override int Execute (ActionData action_data)
 
override int Cancel (ActionData action_data)
 
override float GetProgress ()
 
void SetProgress (float value)
 

Дополнительные унаследованные члены

- Закрытые данные унаследованные от CAContinuousRepeat
float m_TimeElpased
 
float m_TotalTimeElpased
 
float m_TimeToComplete
 
float m_DefaultTimeToComplete
 
ref Param1< floatm_SpentUnits
 

Подробное описание

Конструктор(ы)

◆ CAContinuousRepeatFishing()

void CAContinuousRepeatFishing ( float time_to_complete_action)
inlineprivate
4 {
6 }
float m_DefaultTimeToComplete
Definition CAContinuousRepeat.c:6
Definition EntityAI.c:95

Перекрестные ссылки CAContinuousRepeat::m_DefaultTimeToComplete.

Методы

◆ Execute()

override int Execute ( ActionData action_data)
inlineprivate
9 {
10 //Print("CAContinuousRepeatFishing | Execute");
11 if ( !action_data.m_Player )
12 {
13 //Print("CAContinuousRepeatFishing | UA_ERROR");
14 return UA_ERROR;
15 }
16
18 {
19 m_TimeElpased += action_data.m_Player.GetDeltaT();
20 m_TotalTimeElpased += action_data.m_Player.GetDeltaT();
21 //Print("CAContinuousRepeatFishing | Execute | m_TimeElpased: " + m_TimeElpased);
22 return UA_PROCESSING;
23 }
24 else
25 {
30
32 if (fad && fad.m_FishingResult != -1)
33 {
34 //Print("CAContinuousRepeatFishing | UA_FINISHED");
35 return UA_FINISHED;
36 }
37 else
38 {
39 //Print("CAContinuousRepeatFishing | UA_PROCESSING");
40 return UA_PROCESSING;
41 }
42 }
43 }
void SetACData(Param units)
Definition CABase.c:40
void OnCompletePogress(ActionData action_data)
Definition CAContinuousBase.c:8
float m_TimeToComplete
Definition CAContinuousRepeat.c:5
float m_TotalTimeElpased
Definition CAContinuousRepeat.c:4
ref Param1< float > m_SpentUnits
Definition CAContinuousRepeat.c:7
float m_TimeElpased
Definition CAContinuousRepeat.c:3
Definition ActionFishingNew.c:2
const int UA_FINISHED
Definition constants.c:436
const int UA_ERROR
Definition constants.c:455
const int UA_PROCESSING
Definition constants.c:434

Перекрестные ссылки CAContinuousRepeat::m_SpentUnits, CAContinuousRepeat::m_TimeElpased, CAContinuousRepeat::m_TimeToComplete, CAContinuousRepeat::m_TotalTimeElpased, CAContinuousBase::OnCompletePogress(), CABase::SetACData(), UA_ERROR, UA_FINISHED и UA_PROCESSING.


Объявления и описания членов класса находятся в файле: