DayZ 1.28
DayZ Explorer by KGB
 
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◆ PlaySound()

AbstractWave DayZPlayer::PlaySound ( SoundObject so,
SoundObjectBuilder sob )
inlineprotected

Sounds

См. определение в файле DayZPlayerImplement.c строка 3218

3219 {
3220 if (so == null)
3221 return null;
3222
3224 AbstractWave wave = GetGame().GetSoundScene().Play3D(so, sob);
3225 return wave;
3226 }
proto native AbstractSoundScene GetSoundScene()
proto native CGame GetGame()
proto native AbstractWave Play3D(SoundObject soundObject, SoundObjectBuilder soundBuilder)
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
void AbstractWave()
Определения Sound.c:167
proto native void SetPosition(vector position)
Note: Sets the position locally if parented, retrieves globally with the sound offset.

Перекрестные ссылки AbstractWave(), GetGame(), GetPosition, CGame::GetSoundScene(), AbstractSoundScene::Play3D(), SoundObject::SetPosition() и SoundObjectBuilder().