DayZ 1.30
DayZ Explorer by KGB
 
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MorseCodeConverter.c
См. документацию.
2{
3 private void BunkerBroadcastManager() {};
4 private void ~BunkerBroadcastManager() {};
5
6 // Takes in an array of strings, translates it to Morse, broadcasts it to all players (Server only)
7 proto native void BroadcastTextAsMorse(notnull array<string> inputs, notnull array<string> outputs);
8
9 // Sets the message speed - the duration of dots and dashes, the pause between single characters and the pause between words.
10 proto native void SetMessageSpeed(float dotDuration, float dashDuration, float symbolGap, float wordGap);
11
12 // How long the pause between bunkers should be
13 proto native void SetPauseBetweenBunkers(float pause);
14
15 // How many times one bunker should repeat before advancing to the next bunker
16 proto native void SetBroadcastBunkerRepeatCount(int count);
17
18 // How many times the whole message should repeat when all bunkers have been relayed
19 proto native void SetBroadcastTotalRepeatCount(int count);
20};
void ~BunkerBroadcastManager()
Определения MorseCodeConverter.c:4
void BunkerBroadcastManager()
Определения MorseCodeConverter.c:3
proto native void SetBroadcastBunkerRepeatCount(int count)
proto native void SetPauseBetweenBunkers(float pause)
proto native void SetMessageSpeed(float dotDuration, float dashDuration, float symbolGap, float wordGap)
proto native void SetBroadcastTotalRepeatCount(int count)
proto native void BroadcastTextAsMorse(notnull array< string > inputs, notnull array< string > outputs)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.