DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnActivate()

override void DayZPlayerCamera3rdPersonVehicleMotorbike::OnActivate ( DayZPlayerCamera pPrevCamera,
DayZPlayerCameraResult pPrevCameraResult )
inlineprotected

См. определение в файле DayZPlayerCameraVehicles.c строка 285

286 {
287 if (pPrevCamera)
288 {
289 vector baseAngles = pPrevCamera.GetBaseAngles();
290 m_fUpDownAngle = baseAngles[0];
291 m_fLeftRightAngle = baseAngles[1];
292
293 vector addAngles = pPrevCamera.GetAdditiveAngles();
294 m_fUpDownAngleAdd = addAngles[0];
295 m_fLeftRightAngleAdd = addAngles[1];
296 }
297
298 m_LagOffsetPosition = vector.Zero;
302
306
310
311 if (m_pPlayer)
312 {
313 vector rotDiffLS = m_pPlayer.GetOrientation() * Math.DEG2RAD;
314 m_LagOffsetOrientation[0] = rotDiffLS[0];
315 m_LagOffsetOrientation[1] = rotDiffLS[1];
316 m_LagOffsetOrientation[2] = rotDiffLS[2];
317 }
318 }
float m_fUpDownAngleAdd
up down angle in rad
Определения DayZPlayerCameraVehicles.c:454
float m_fLeftRightAngle
left right angle in rad
Определения DayZPlayerCameraVehicles.c:455
float m_fLeftRightAngleAdd
left right angle in rad
Определения DayZPlayerCameraVehicles.c:456
DayZPlayer m_pPlayer
data
Определения dayzplayer.c:135

Перекрестные ссылки DayZPlayerCamera(), Math::DEG2RAD, m_fLagOffsetVelocityPitch, m_fLagOffsetVelocityRoll, m_fLagOffsetVelocityX, m_fLagOffsetVelocityY, m_fLagOffsetVelocityYaw, m_fLagOffsetVelocityZ, m_fLeftRightAngle, m_fLeftRightAngleAdd, m_fUpDownAngle, m_fUpDownAngleAdd, m_LagOffsetOrientation, m_LagOffsetPosition, m_pPlayer и vector::Zero.