См. определение в файле DayZPlayerCameraVehicles.c строка 285
286 {
287 if (pPrevCamera)
288 {
289 vector baseAngles = pPrevCamera.GetBaseAngles();
292
293 vector addAngles = pPrevCamera.GetAdditiveAngles();
296 }
297
302
306
310
312 {
313 vector rotDiffLS =
m_pPlayer.GetOrientation() * Math.DEG2RAD;
317 }
318 }
float m_fLagOffsetVelocityZ[1]
float m_fLagOffsetVelocityYaw[1]
float m_fLagOffsetVelocityX[1]
float m_fUpDownAngleAdd
up down angle in rad
float m_fLagOffsetVelocityPitch[1]
float m_fLeftRightAngle
left right angle in rad
float m_fLagOffsetVelocityY[1]
vector m_LagOffsetPosition
lag offsets
float m_fUpDownAngle
runtime values
vector m_LagOffsetOrientation
float m_fLeftRightAngleAdd
left right angle in rad
float m_fLagOffsetVelocityRoll[1]
Перекрестные ссылки DayZPlayerCamera(), Math::DEG2RAD, m_fLagOffsetVelocityPitch, m_fLagOffsetVelocityRoll, m_fLagOffsetVelocityX, m_fLagOffsetVelocityY, m_fLagOffsetVelocityYaw, m_fLagOffsetVelocityZ, m_fLeftRightAngle, m_fLeftRightAngleAdd, m_fUpDownAngle, m_fUpDownAngleAdd, m_LagOffsetOrientation, m_LagOffsetPosition, m_pPlayer и vector::Zero.