224 {
225 g_Game.GetInput().ResetGameFocus();
226 g_Game.GetUIManager().ShowUICursor(
false);
227 if (
g_Game.GetUIManager())
228 {
229 if (
g_Game.GetUIManager().IsDialogVisible())
230 {
231 g_Game.GetUIManager().CloseDialog();
232 }
233 }
234 }