436 {
437 float animationPhase = 0;
438 if (hierarchyParent.IsInherited(
House))
439 {
440 if (reversed)
441 {
442 animationPhase = 0.50;
443 }
444 else
445 {
446 animationPhase = 0.60;
447 }
448 }
450 {
451 animationPhase = 0.92;
452 }
453
454 return animationPhase;
455 }