11 {
12 Object targetObject = target.GetObject();
13 if ( !targetObject || !player )
14 return false;
15
16 vector playerHeadPos;
17 MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
18
19 float distanceRoot = vector.DistanceSq(targetObject.GetPosition(), player.GetPosition());
20 float distanceHead = vector.DistanceSq(targetObject.GetPosition(), playerHeadPos);
21
23 }
float m_MaximalActionDistanceSq