DayZ 1.28
DayZ Explorer by KGB
 
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◆ OnStoreSave()

void PlayerAgentPool::OnStoreSave ( ParamsWriteContext ctx)
inlineprotected

См. определение в файле PlayerAgentPool.c строка 121

122 {
123 int count = m_PluginTransmissionAgents.GetAgentList().Count();
124 array<int> agentList = m_PluginTransmissionAgents.GetAgentList().GetKeyArray();
125 foreach (int agentId : agentList)
126 {
127 ctx.Write(agentId);
128 ctx.Write(GetSingleAgentCount(agentId));
129 ctx.Write(GetTemporaryResistance(agentId));
130 }
131 }
PluginTransmissionAgents m_PluginTransmissionAgents
Определения PlayerAgentPool.c:21
float GetTemporaryResistance(int agentId)
Returns remaining temporary resistance time for specified agent.
Определения PlayerAgentPool.c:374
int GetSingleAgentCount(int agent_id)
Number of agents of specified id.
Определения PlayerAgentPool.c:254
proto bool Write(void value_out)

Перекрестные ссылки GetSingleAgentCount(), GetTemporaryResistance(), m_PluginTransmissionAgents и Serializer::Write().