Граф наследования:WindSockType:Дополнительные унаследованные члены | |
Закрытые члены унаследованные от EntityType | |
| void | EntityType () |
| void | ~EntityType () |
| proto native owned string | GetName () |
| proto string | ConfigGetString (string entryName) |
| proto string | ConfigGetStringRaw (string entryName) |
| Get a raw strings from config entry. | |
| proto int | ConfigGetInt (string entryName) |
| bool | ConfigGetBool (string entryName) |
| proto float | ConfigGetFloat (string entryName) |
| proto vector | ConfigGetVector (string entryName) |
| proto native void | ConfigGetTextArray (string entryName, out TStringArray values) |
| Get array of strings from config entry. | |
| proto native void | ConfigGetTextArrayRaw (string entryName, out TStringArray values) |
| Get array of raw strings from config entry. | |
| proto native void | ConfigGetFloatArray (string entryName, out TFloatArray values) |
| Get array of floats from config entry. | |
| proto native void | ConfigGetIntArray (string entryName, out TIntArray values) |
| Get array of integers from config entry. | |
| proto native bool | ConfigIsExisting (string entryName) |
| Checks if given entry exists. | |
См. определение в файле 3_Game/DayZ/Entities/Building.c строка 276