300 {
301 vector min = pos;
302 vector max = pos;
303
304 float size_h = size * 0.5;
305
306 min[0] = min[0] - size_h;
307 min[1] = min[1] - size_h;
308 min[2] = min[2] - size_h;
309
310 max[0] = max[0] + size_h;
311 max[1] = max[1] + size_h;
312 max[2] = max[2] + size_h;
313
316 return shape;
317 }
static ref array< Shape > m_DebugShapes