См. определение в файле DayZPlayerCameraIronsights.c строка 32
33 {
36 m_iBoneIndex = pPlayer.GetBoneIndexByName(
"RightHand_Dummy");
37
39 {
40 Print(
"DayZPlayerCamera1stPerson: main bone not found");
41 }
42
45
50
56
57 Class.CastTo(
m_RequesterADS,PPERequester_CameraADS.Cast(PPERequesterBank.GetRequester(PPERequester_CameraADS)));
58
60 }
float m_WeaponSwayModifier
override void Init()
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside o...
void SetupSightEntities()
float m_movementFrequencyY
float m_movementFrequencyX
float m_dynamicsSmoothTime
float m_movementAmplitudeY
ref array< float > temp_array
PPERequester_CameraADS m_RequesterADS
float m_movementAmplitudeX
int m_iBoneIndex
main bone
bool GetCurrentSightInfo(out vector camPos, out vector camDir)
proto void Print(void var)
Prints content of variable to console/log.
Перекрестные ссылки Class::CastTo(), GetCurrentSightInfo(), Init(), m_dynamicsSmoothTime, m_dynamicsStrength, m_iBoneIndex, m_isEntering, m_movementAmplitudeX, m_movementAmplitudeY, m_movementFrequencyX, m_movementFrequencyY, m_movementTimeAcc, m_OpticsCamDir, m_OpticsCamPos, m_RequesterADS, m_WeaponSwayModifier, Print(), SetupSightEntities() и temp_array.