DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnActivate() [3/3]

override void DayZPlayerCameraBase::OnActivate ( DayZPlayerCamera pPrevCamera,
DayZPlayerCameraResult pPrevCameraResult )
inlineprotected

См. определение в файле DayZPlayerCameraIronsights.c строка 87

88 {
89 super.OnActivate(pPrevCamera, pPrevCameraResult);
90
91 if (pPrevCamera)
92 {
93 vector baseAngles = pPrevCamera.GetBaseAngles();
94 m_fUpDownAngle = baseAngles[0];
95 m_fLeftRightAngle = baseAngles[1];
96
97 vector addAngles = pPrevCamera.GetAdditiveAngles();
98 m_fUpDownAngleAdd = addAngles[0];
99 m_fLeftRightAngleAdd = addAngles[1];
100 }
101 }
float m_fLeftRightAngleAdd
left right angle in rad (in freelook only)
Определения DayZPlayerCamera1stPerson.c:96
float m_fUpDownAngleAdd
up down angle in rad
Определения DayZPlayerCamera1stPerson.c:94
float m_fLeftRightAngle
left right angle in rad (in freelook only)
Определения DayZPlayerCamera1stPerson.c:95
float m_fUpDownAngle
up down angle in rad
Определения DayZPlayerCamera1stPerson.c:93

Перекрестные ссылки DayZPlayerCamera(), m_fLeftRightAngle, m_fLeftRightAngleAdd, m_fUpDownAngle и m_fUpDownAngleAdd.