88 {
89 super.OnActivate(pPrevCamera, pPrevCameraResult);
90
91 if (pPrevCamera)
92 {
93 vector baseAngles = pPrevCamera.GetBaseAngles();
96
97 vector addAngles = pPrevCamera.GetAdditiveAngles();
100 }
101 }
float m_fLeftRightAngleAdd
left right angle in rad (in freelook only)
float m_fUpDownAngleAdd
up down angle in rad
float m_fLeftRightAngle
left right angle in rad (in freelook only)
float m_fUpDownAngle
up down angle in rad