DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnGetDeactivatedClient()

override void SquintSymptom::OnGetDeactivatedClient ( PlayerBase player)
inlineprivate

only gets called once on an active Symptom that is being deactivated

См. определение в файле SquintState.c строка 75

76 {
77 if (LogManager.IsSymptomLogEnable())
78 Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetDeactivated", m_Player.ToString());
79
80 g_Game.GetMission().GetEffectWidgets().RemoveActiveEffects({EffectWidgetsTypes.SQUINTING});
81 }
string Debug()
Определения CachedEquipmentStorageBase.c:26
DayZGame g_Game
Определения DayZGame.c:4074
proto string ToString()
PlayerBase m_Player
Определения StateBase.c:8

Перекрестные ссылки g_Game, LogManager::IsSymptomLogEnable(), SymptomBase::m_Player, Debug::SymptomLog() и ToString().