DayZ 1.30
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◆ OnGetActivatedServer()

override void SquintSymptom::OnGetActivatedServer ( PlayerBase player)
inlineprivate

gets called once on an Symptom which is being activated

См. определение в файле SquintState.c строка 54

55 {
56 if (LogManager.IsSymptomLogEnable())
57 Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetActivated", m_Player.ToString());
58 }
string Debug()
Определения CachedEquipmentStorageBase.c:26
proto string ToString()
PlayerBase m_Player
Определения StateBase.c:8

Перекрестные ссылки LogManager::IsSymptomLogEnable(), SymptomBase::m_Player, Debug::SymptomLog() и ToString().