DayZ 1.26
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Файл ActionLockAttachment.c

См. исходные тексты.

Структуры данных

class  ActionLockAttachment
 

Перечисления

enum  eLockTypes
 

Функции

enum eLockTypes CreateActionComponent ()
 

Переменные

 NONE = 0
 
 LOCK_SCREW = 1
 
 LOCK_BOLT = 2
 
 LOCK_NUT = 3
 
 LOCK_WIRE = 4
 

Перечисления

◆ eLockTypes

4{
5 NONE = 0,
6 LOCK_SCREW = 1,
7 LOCK_BOLT = 2,
8 LOCK_NUT = 3,
9 LOCK_WIRE = 4
10}
LOCK_SCREW
Definition ActionLockAttachment.c:16
LOCK_NUT
Definition ActionLockAttachment.c:18
LOCK_BOLT
Definition ActionLockAttachment.c:17
NONE
Definition ActionLockAttachment.c:15
LOCK_WIRE
Definition ActionLockAttachment.c:19

Функции

◆ CreateActionComponent()

enum eLockTypes CreateActionComponent ( )
15 {
16 m_ActionData.m_ActionComponent = new CAContinuousTime( UATimeSpent.BASEBUILDING_REPAIR_FAST );
17 }
Definition CAContinuousTime.c:2
Definition ActionConstants.c:28
const float BASEBUILDING_REPAIR_FAST
Definition ActionConstants.c:66

Переменные

◆ LOCK_BOLT

LOCK_BOLT = 2

◆ LOCK_NUT

LOCK_NUT = 3

◆ LOCK_SCREW

LOCK_SCREW = 1

◆ LOCK_WIRE

LOCK_WIRE = 4

◆ NONE

@ NONE = 0