DayZ 1.29
DayZ Explorer by KGB
 
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◆ CheckFreeSpace()

proto native bool Human::CheckFreeSpace ( vector localDir,
float distance,
bool useHeading,
vector posOffset = vector.Zero,
float xzScale = 1.0 )
private

makes test if there's enough space for character's collider assuming that character can be pushed away from obstacle - usable for checking if character is in some tight space