184 {
185 Param1<bool> play = new Param1<bool>( false );
186 if ( !
GetGame().IsMultiplayer() )
187 {
188 if ( action_data.m_Player.GetItemInHands() )
189 ActionRepackTentCB.Cast(action_data.m_Callback).DropDuringRepacking();
190 }
191
192 if ( action_data.m_Player.GetItemInHands() )
193 {
194 play = new Param1<bool>( true );
196 }
197 }
proto native void RPCSingleParam(Object target, int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=null)
see CGame.RPC
proto native CGame GetGame()