Gets called to fill in the necessary data when the header has finished loading.
- Заметки
- Called from 'SoundPlayEx'
См. определение в файле EffectSound.c строка 365
366 {
368 {
370 return;
371 }
372
374
376 {
378 {
381 }
382
384
386
390
392 }
393 else
394 {
396 }
397 }
void UpdateEvents()
Enables the frame event on the EffectSound.
ref ScriptInvoker Event_OnSoundWaveStarted
float m_SoundFadeInDuration
AbstractWave m_SoundWaveObject
void SetSoundLoop(bool loop)
Set if the sound loops.
float m_SoundFadeOutStartTime
bool SoundWaveValidation()
Validation of fade settings.
ref ScriptInvoker Event_OnSoundWaveEnded
proto bool Insert(func fn, int flags=EScriptInvokerInsertFlags.IMMEDIATE)
insert method to list
ref ScriptInvoker Event_OnSoundWaveEnded
ref ScriptInvoker Event_OnSoundWaveStarted
Перекрестные ссылки ErrorEx, AbstractWaveEvents::Event_OnSoundWaveEnded, Event_OnSoundWaveEnded, AbstractWaveEvents::Event_OnSoundWaveStarted, Event_OnSoundWaveStarted, ScriptInvoker::Insert(), m_SoundFadeInDuration, m_SoundFadeOutStartTime, m_SoundLoop, m_SoundWaveLenght, m_SoundWaveObject, m_SoundWaveStarting, SetSoundLoop(), SoundWaveValidation(), ToString() и UpdateEvents().
Используется в SoundPlayEx().