DayZ 1.27
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◆ InitEffect()

override void EffectSound::InitEffect ( )
inlineprotected

init

См. определение в файле EffectSound.c строка 85

86 {
87 super.InitEffect();
88
89 // These will be called by the sound events
92 }
ref ScriptInvoker Event_OnEffectStarted
Event used when the actual effect started playing.
Определения Effect.c:24
ref ScriptInvoker Event_OnEffectEnded
Event used when the actual effect stopped playing.
Определения Effect.c:25
ref ScriptInvoker Event_OnStopped
Event used when Stop was called.
Определения Effect.c:23
Event_OnStarted
Event used when Start was called.
Определения Effect.c:302
proto bool Remove(func fn, int flags=EScriptInvokerRemoveFlags.ALL)
remove specific call from list

Перекрестные ссылки Event_OnEffectEnded, Event_OnEffectStarted, Event_OnStarted и Event_OnStopped.