52 {
53
55
56
57 float can_bleed = false;
58
59 float bleed_treshold = 0;
60
61 float chance = -1;
62
63
64
65
66
67
68 if ( can_bleed && chance <= bleed_treshold )
69 {
72
73 m_BleedTimer.Run( 1,
this,
"Bleed",
new Param1<float>( wound_intensity ),
true );
74 }
75
76
77
78
79
80
81 }
void InflictWoundDamage(TotalDamageResult damage_result, string zone_name, string ammo)
float GetWoundIntensity(float bleed_treshold)