22 {
23 if ( ammo == "MeleeWolf")
24 {
26 }
27
28 if ( !zone_name )
29 return;
30
31 float health_damage_inflicted = damage_result.
GetDamage( zone_name,
"Health");
32
33 float wound_healt_damage = health_damage_inflicted;
34
35
37
38
39 if ( zone_name != "" )
40 {
41 m_ThisEntityAI.DecreaseHealth( zone_name,
"Health", wound_healt_damage );
42
43 }
44
45
46
47
48
49 }
proto native float GetDamage(string zoneName, string healthType)