DayZ 1.27
DayZ Explorer by KGB
 
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◆ CameraShake()

void CameraShake::CameraShake ( float strength_factor,
float radius,
float smoothness,
float radius_decay_speed )
inlineprivate

См. определение в файле CameraShake.c строка 23

24 {
25 /*
26
27 Print("-----------ON CREATE------------");
28 Print(camera_offset);
29 Print("-----------ON CREATE END------------");
30 */
31 //m_Player = DayZPlayerImplement.Cast(player);
32 m_Player = DayZPlayerImplement.Cast(GetGame().GetPlayer());
33 m_StregthFactor = strength_factor;
34 //m_InitLR = lr_angle;
35 //m_InitUD = ud_angle;
36 m_Radius = radius;
37 m_RadiusDecaySpeed = radius_decay_speed;
38 m_Smoothness = smoothness;
39 }
PlayerBase GetPlayer()
Определения ModifierBase.c:51
DayZPlayerImplement m_Player
Определения CameraShake.c:14
float m_Radius
Определения CameraShake.c:5
float m_Smoothness
Определения CameraShake.c:12
float m_StregthFactor
Определения CameraShake.c:13
float m_RadiusDecaySpeed
Определения CameraShake.c:6
proto native CGame GetGame()

Перекрестные ссылки GetGame(), GetPlayer(), m_Player, m_Radius, m_RadiusDecaySpeed, m_Smoothness и m_StregthFactor.