127 {
128
130
132 {
135 }
136
137
139 {
140 Car car = Car.Cast(action_data.m_Target.GetObject());
141 Boat boat = Boat.Cast(action_data.m_Target.GetObject());
142
143 if (car)
144 {
147 }
148 else if (boat)
149 {
152 }
153 }
154
156 }
BoatFluid
Type of vehicle's fluid. (native, do not change or extend)
CarFluid
Type of vehicle's fluid. (native, do not change or extend)
void SetACData(Param units)
float m_SpentQuantity_total
ref Param1< float > m_SpentUnits
proto native CGame GetGame()