124 {
125 PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast(
GetPlugin( PluginDeveloperSync ) );
126
127
129
130
131 if ( developer_sync.m_PlayerAgentsSynced.Count() > 0 )
132 {
133 for ( int i = 0; i < developer_sync.m_PlayerAgentsSynced.Count(); i++ )
134 {
137 syncedValue.GetName(),
138 syncedValue.GetValue(),
139 syncedValue.GetID(),
140 syncedValue.GetTemporaryResistanceTime(),
141 );
142 }
143 }
144 }
void AddAgent(string title, string value, int id, float temporaryResistance)
PluginBase GetPlugin(typename plugin_type)
void SyncedValueAgent(string name, string value, int id, float temporaryResistance)