63 const float DEFAULT_HANDLE_OFFSET = 0.2;
65 float pivotYOffset = 0.0;
67 bool ignorePivot =
false;
68 bool traceMatched =
false;
69 bool isDefaultPos =
false;
79 if ( pivotYOffset != 0.0 )
80 { objectPos[1] = objectPos[1] + pivotYOffset; }
82 { objectPos[1] = objectPos[1] + DEFAULT_HANDLE_OFFSET; }
91 if ( ignorePivot && !traceMatched )
117 isDefaultPos =
false;
proto native vector GetScreenPos(vector world_pos)
Transforms position in world to position in screen in pixels as x, y component of vector,...
proto native CGame GetGame()
proto void GetScreenSize(out int x, out int y)