538 {
539 super.OnMouseButtonDown(w,
x,
y,button);
540
542 {
543 if (button == 0)
544 {
546 {
549 }
550 else
551 {
553 int mouseX, mouseY;
555 vector mousePos, worldPos;
556 mousePos[0] = mouseX;
557 mousePos[1] = mouseY;
561 }
562 }
564 {
567 else
569 }
570 }
571 return true;
572 }
proto native float SurfaceY(float x, float z)
void SetCameraDir(vector dir)
MapWidget m_DebugMapWidget
void SetMapCameraPos(vector pos)
FreeDebugCamera m_FreeDebugCamera
bool m_PlayerPosRefreshBlocked
void SetMapPos(vector pos)
proto native CGame GetGame()
proto void GetMousePos(out int x, out int y)