143 {
144 #ifdef DIAG_DEVELOPER
145 g_Game.Event_OnRPC.Remove(BunkerBroadcastHandler.OnRPC);
146 #endif
147
149
150 PluginRemotePlayerDebugClient plugin_remote_client = PluginRemotePlayerDebugClient.Cast(
GetPluginSafe(PluginRemotePlayerDebugClient));
152 plugin_remote_client.RequestPlayerInfo(PlayerBase.Cast(
g_Game.GetPlayer()), 0);
153 }
PluginBase GetPluginSafe(typename plugin_type)
MapWidget m_DebugMapWidget
static float DEBUG_MAP_ZOOM