См. определение в файле FireplaceBase.c строка 1773
1774 {
1775
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1779 {
1781 return;
1782 }
1783
1785 {
1787 return;
1788 }
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1801 m_NoisePar.LoadFromPath(
"CfgVehicles FireplaceBase NoiseFireplaceSpecial");
1802 else
1803 m_NoisePar.LoadFromPath(
"CfgVehicles FireplaceBase NoiseFireplaceBase");
1804 }
ref NoiseParams m_NoisePar
const int TIMER_HEATING_UPDATE_INTERVAL
timer constants
void StopFire(FireplaceFireState fire_state=FireplaceFireState.END_FIRE)
ref Cooking m_CookingProcess
determines how fast will the fuel item burn before spending (lower is better)
const string MATERIAL_FIREPLACE_GLOW
const float PARAM_BURN_WET_THRESHOLD
maximum rain value when the fireplace can be ignited
ref Timer m_HeatingTimer
value for calculating of wetness that fireplace gain when raining
class NoiseSystem NoiseParams()
Перекрестные ссылки CALL_CATEGORY_GAMEPLAY, FireplaceBase::CreateAreaDamage(), GetWet(), FireplaceBase::IsBarrelWithHoles(), FireplaceBase::IsBaseFireplace(), IsFireplaceIndoor(), FireplaceBase::IsOpen(), IsOven(), IsWindy(), m_CookingProcess, m_HeatingTimer, m_NoisePar, MATERIAL_FIREPLACE_GLOW, NoiseParams(), PARAM_BURN_WET_THRESHOLD, StopFire() и TIMER_HEATING_UPDATE_INTERVAL.
Используется в StartFire().