310 {
311 super.EEInit();
312
313
317
319 {
321 }
322
324 {
327 }
328 }
void RefreshFireplaceVisuals()
ref UnderObjectDecalSpawnSettings m_UnderObjectDecalSpawnSettings
ref Cooking m_CookingProcess
determines how fast will the fuel item burn before spending (lower is better)
ref UnderObjectDecalSpawnComponent m_UnderObjectDecalSpawnComponent
bool m_ThawnSurfaceUnderSupport
size of wetness increment (per FP heating tick) added to overall FP wetness when ignited on wet surfa...
void InitializeTemperatureSources()
void UnderObjectDecalSpawnComponent(notnull UnderObjectDecalSpawnSettings pSettings, notnull Object pParent)
proto native CGame GetGame()