DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ EEInit()

override void EEInit ( )
protected

См. определение в файле FireplaceBase.c строка 309

310 {
311 super.EEInit();
312
313 //refresh visual on init
315 if (m_CookingProcess == null)
316 m_CookingProcess = new Cooking();
317
318 if (GetGame().IsServer() || !GetGame().IsMultiplayer())
319 {
321 }
322
324 {
327 }
328 }
void RefreshFireplaceVisuals()
Определения FireplaceBase.c:663
ref UnderObjectDecalSpawnSettings m_UnderObjectDecalSpawnSettings
Определения FireplaceBase.c:228
ref Cooking m_CookingProcess
determines how fast will the fuel item burn before spending (lower is better)
Определения FireplaceBase.c:38
ref UnderObjectDecalSpawnComponent m_UnderObjectDecalSpawnComponent
Определения FireplaceBase.c:229
bool m_ThawnSurfaceUnderSupport
size of wetness increment (per FP heating tick) added to overall FP wetness when ignited on wet surfa...
Определения FireplaceBase.c:227
void InitializeTemperatureSources()
Определения FireplaceBase.c:573
void UnderObjectDecalSpawnComponent(notnull UnderObjectDecalSpawnSettings pSettings, notnull Object pParent)
proto native CGame GetGame()

Перекрестные ссылки GetGame(), FireplaceBase::InitializeTemperatureSources(), m_CookingProcess, m_ThawnSurfaceUnderSupport, m_UnderObjectDecalSpawnComponent, m_UnderObjectDecalSpawnSettings, RefreshFireplaceVisuals() и UnderObjectDecalSpawnComponent().