DayZ 1.30
DayZ Explorer by KGB
 
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◆ EEInit()

override void EEInit ( )
protected

См. определение в файле FireplaceBase.c строка 313

314 {
315 super.EEInit();
316
317 //refresh visual on init
319 if (m_CookingProcess == null)
320 m_CookingProcess = new Cooking();
321
322 if (g_Game.IsServer() || !g_Game.IsMultiplayer())
323 {
325 }
326
328 {
331 }
332 }
DayZGame g_Game
Определения DayZGame.c:4074
void RefreshFireplaceVisuals()
Определения FireplaceBase.c:681
ref UnderObjectDecalSpawnSettings m_UnderObjectDecalSpawnSettings
Определения FireplaceBase.c:230
ref Cooking m_CookingProcess
determines how fast will the fuel item burn before spending (lower is better)
Определения FireplaceBase.c:38
ref UnderObjectDecalSpawnComponent m_UnderObjectDecalSpawnComponent
Определения FireplaceBase.c:231
bool m_ThawnSurfaceUnderSupport
size of wetness increment (per FP heating tick) added to overall FP wetness when ignited on wet surfa...
Определения FireplaceBase.c:229
void InitializeTemperatureSources()
Определения FireplaceBase.c:591
void UnderObjectDecalSpawnComponent(notnull UnderObjectDecalSpawnSettings pSettings, notnull Object pParent)

Перекрестные ссылки g_Game, FireplaceBase::InitializeTemperatureSources(), m_CookingProcess, m_ThawnSurfaceUnderSupport, m_UnderObjectDecalSpawnComponent, m_UnderObjectDecalSpawnSettings, RefreshFireplaceVisuals() и UnderObjectDecalSpawnComponent().