DayZ 1.27
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◆ Attachments()

void Attachments::Attachments ( Container parent,
EntityAI entity )
inlineprotected

См. определение в файле Attachments.c строка 16

17 {
18 m_Parent = parent;
19 m_Entity = entity;
21 m_AttachmentIDOrdered = new array<int>;
23 m_AttachmentSlotDisplayable = new array<string>;
24 m_Entity.GetOnItemAttached().Insert( AttachmentAdded );
25 m_Entity.GetOnItemDetached().Insert( AttachmentRemoved );
26 m_Entity.GetOnAttachmentSetLock().Insert( OnAttachmentReservationSet );
27 m_Entity.GetOnAttachmentReleaseLock().Insert( OnAttachmentReservationRelease );
28
29 }
map
Определения ControlsXboxNew.c:4
Container m_Parent
Определения Attachments.c:5
void AttachmentRemoved(EntityAI item, string slot, EntityAI parent)
Определения Attachments.c:431
ref array< string > m_AttachmentSlotDisplayable
Определения Attachments.c:9
ref array< string > m_AttachmentSlotNames
Определения Attachments.c:8
void AttachmentAdded(EntityAI item, string slot, EntityAI parent)
Определения Attachments.c:416
void OnAttachmentReservationRelease(EntityAI item, int slot_id)
Определения Attachments.c:451
EntityAI m_Entity
Определения Attachments.c:6
array< string > GetItemSlots(EntityAI e)
Определения Attachments.c:563
ref array< int > m_AttachmentIDOrdered
Определения Attachments.c:11
void OnAttachmentReservationSet(EntityAI item, int slot_id)
Определения Attachments.c:441
ref map< int, SlotsIcon > m_AttachmentSlots
Определения Attachments.c:10

Перекрестные ссылки AttachmentAdded(), AttachmentRemoved(), GetItemSlots(), m_AttachmentIDOrdered, m_AttachmentSlotDisplayable, m_AttachmentSlotNames, m_AttachmentSlots, m_Entity, m_Parent, OnAttachmentReservationRelease() и OnAttachmentReservationSet().