298 {
300 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
302 {
303 if (item.GetTargetQuantityMax() < item.GetQuantity())
304 item.SplitIntoStackMaxClient( null, -1 );
305 else
306 player.PhysicalPredictiveDropItem(item);
307 return true;
308 }
309 return false;
310 }
class GP5GasMask extends MaskBase ItemBase
SlotsIcon GetFocusedSlotsIcon()
EntityAI GetFocusedItem()