297 {
301 {
302 if (item.GetTargetQuantityMax() < item.GetQuantity())
303 item.SplitIntoStackMaxClient( null, -1 );
304 else
305 player.PhysicalPredictiveDropItem(item);
306 return true;
307 }
308 return false;
309 }
class GP5GasMask extends MaskBase ItemBase
SlotsIcon GetFocusedSlotsIcon()
EntityAI GetFocusedItem()
proto native CGame GetGame()